MUSIC IN MOTION

The physical expression of music through digital capture and live performance

MUSIC IN MOTION:

A Motion Capture Music Visualizer

Music in Motion is a collaborative exploration of the relationship between motion and sound, brought to life through the innovative use of motion capture and audio reactive digital elements. Through the marriage of technology and art, the project creates a fully immersive and deeply engaging experience for the audience, where they are taken on a journey through the raw and emotive power of human movement and live music.

Each performance of this project is a one-of-a-kind experience, where the audience is invited to witness the magic of live collaboration between a musician and a dancer. The resulting piece is a multi-dimensional work of art, featuring a complex interplay of movement, sound, and digital elements that are captured and recorded for future playback in a gallery setting.

Technical Requirements:

  • Motion Capture System

  • Custom programed Unity build

  • High capability laptop

    • Intel Core i5, i7, Intel Xeon E3-1240 v5, equivalent or better.

    • AMD Ryzen 5 equivalent or better.

    • NVIDIA GeForce GTX 1080, AMD Radeon RX 5700, equivalent or better

    • 8-GB RAM or more

    • HDMI 2.0 or Display Port 1.2

    • 1x USB 3.0 Type-C with power delivery (or included power adapter)

  • Projector or Display

    • HDMI connection

    • Minimum 1000 ANSI Lumens

    • Minimum 2000:1 contrast ratio

    • Minimum HD 1080p Resolution

  • Dance space

    • Minimum 6ft x 6ft

World Premiere at Ideal Glass Studios, NYC

Director & Creative Technologist: Lena Adele Wolfe

Dancer: Lena Adele Wolfe

Musician: Fabienne (Violinst)

Additional development support by Clemence Debaig courtesy of Unwired Dance Theatre.